You play Yatzy with five dice. The game consists of thirteen turns. Each player rolls the dice up to three times in each turn. Next to the board there is a list of all. Yahtzee Score Card: Yahtzee Game Record Score Keeper Book for Family and Friend Dice Game: stroll-bretagne.com: Creations, GR8: Fremdsprachige Bücher. Yahtzee Rules - Free download as Open Office file .odt), PDF File .pdf), Text File .txt) or read online for free.
Übersetzung für "Yahtzee champion" im DeutschComplete Yahtzee Guide (Rules, Bonuses, Jokers, and Triple). Each player gets a score card. To determine the first player, each player rolls all five dice. Yahtzee Score Card: Yahtzee Game Record Score Keeper Book for Family and Friend Dice Game: stroll-bretagne.com: Creations, GR8: Fremdsprachige Bücher. You play Yatzy with five dice. The game consists of thirteen turns. Each player rolls the dice up to three times in each turn. Next to the board there is a list of all.
Yahtzee Rules Components VideoYahtzee Game Rules Instructions \u0026 How To Play Is it the BEST DICE Game?
There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes. The boxes may be filled in any order, according to the player's best judgment.
When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.
If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box.
But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box. The players can also score a zero in the Aces box. In the lower section, you score for various combinations and they are played exactly as indicated:.
The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number. For example:. In each round, you roll the dice and then score the roll in one of 13 categories.
You must score once in each category. The score is determined by a different rule for each category. The game ends once all 13 categories have been scored.
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Game Start To start with, roll all the dice. After rolling you can either score the current roll see below , or re-roll any or all of the dice.
You may only roll the dice a total of 3 times. After rolling 3 times you must choose a category to score. Or, distribute score in the Upper Section.
Large straights can be scored with any five sequential dice. For example, rolling a 1, 2, 3, 4, 5, and any other number is considered a large straight.
As with the small straight, regardless if the sequence starts with a one or a two, it is still scored as 40 points.
Alternative Scoring: Large straights can also be scored in the small straight box, chance box, or in the Upper Section. You can only score in the Yahtzee box if you roll five dice of the same number or a 5 of a kind.
Each following Yahtzee rolled earns you a bonus. Chance: Total of all five dice. Grab a bonus chip and mark a check in the Yahtzee bonus box.
There is no limit to the amount of Yahtzee bonuses you can earn. However, if you have marked a zero in the Yahtzee box already, you can not earn Yahtzee bonuses.
For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5. So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5.
In this game you click on the dice you want to keep. They will be moved down and will not be thrown the next time you press the 'Roll Dice' button.
If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.
For the six combinations above the score for each of them is the sum of dice of the right kind. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world.
Click the "Multiplayer" button next to your avatar and choose a player name to connect. Once connected, you can challenge or be challenged by other players.
Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees. Try to get the bonus. Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos.
You can always put in 0 for a combination if you don't have it, even if you have some other combination. Anyway, I hope you enjoy the game.
If you have any questions or comments, send them to admin cardgames. My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
In the last couple of years I've made a number of simple online card games, including Hearts and Spades. It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :.
Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics. Any questions, comments or requests about the game, please send them to admin cardgames.
Don't show this again Yes No. Game speed. All games Spread cards. Interstitial ads. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.
If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules.
These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.